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What is Nexum?

Nexum is a connected Unity development workspace that lives inside the Unity Editor.

It is not only a Markdown editor, and not only a Kanban board. It is the place where writing, project context, and work stay linked - so the next time you return to a problem, the context is still there.

Write. Plan. Connect.

Notes, tickets, and Unity objects linked in Properties

The workspace at a glance: a note in the center, Files on the left, and Properties showing the tickets, notes, and Unity objects already linked to it. Daily Notes and Annotations stay on the menu bar.

The idea

Unity development produces more than code:

  • Decisions and investigations
  • Prefabs, components, and assets you keep revisiting
  • Console errors you swear you already fixed
  • TODOs buried in scripts
  • Tasks that start as a sentence and grow into a project

Those pieces usually scatter across sticky notes, chats, tickets, and half-remembered console logs. Nexum keeps them in one workspace and lets them reference each other.

How the pieces connect

flowchart TD
  A[Idea / discovery] --> B[Note]
  B --> C[Unity objects]
  B --> D[Resources]
  B --> E[Annotations]
  B --> F[Console captures]
  B --> G[Kanban ticket]
  G --> H[Task Note]
Piece Role
Notes Markdown writing surface for ideas, docs, and investigations
Unity references Prefabs, GameObjects, components, and assets attached to the writing
Resources Images, audio, video, PDFs, and text/code files stored with your notes
Kanban Columns, tickets, priorities, and deadlines
Task Notes Dedicated notes owned by a ticket when a card needs a full write-up
Annotations Discover TODO, FIXME, and related markers in project scripts
Console Capture selected Unity Console rows into a note or ticket
Daily Notes Dated notes for what you worked on and decided today
Properties / Related See and navigate what a note or ticket is linked to

A note can mention a Prefab. That Prefab can sit on a ticket. That ticket can own a Task Note. Annotations can jump you to source. Console captures keep the stack trace next to the investigation. That chain is the product.

Who it is for

Nexum fits solo developers and small teams who:

  • Work mostly inside Unity
  • Want lightweight writing without leaving the Editor
  • Need tasks that can carry real project context
  • Care about finding yesterday’s reasoning next month

It does not replace your entire project-management stack. It gives you a fast, local, Unity-native place for development memory.

Start in five minutes

Open Tools → DivinityCodes → Nexum, write on Welcome, and drag one Prefab onto the page. That is enough to feel the product.

What you will learn next