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Write. Plan. Connect.

Nexum for the Unity Editor

Nexum is a connected development workspace that lives where your game already is. Notes, Unity objects, boards, console captures, and daily memory stay linked, so the next time you return to a problem, the context is still there.

A fast pass through notes, boards, annotations, and capture.

The loop in one pass: open Nexum from Tools → DivinityCodes → Nexum, write a note, create a [[wiki link]], drop a Prefab and choose Embed, put that work on a Kanban ticket, then open Properties and see the note, the Prefab, and the ticket linked.

Development memory, kept in one place

Unity work produces more than code. Decisions, Prefabs you keep revisiting, TODOs buried in scripts, console errors you already swore you fixed. Those pieces usually scatter. Nexum keeps them together.

Write

A live Markdown surface with wiki links, callouts, highlights, and syntax-aware code, without leaving the Editor.

Plan

Kanban boards, task notes, annotations, and daily journals turn ideas into work you can actually return to.

Connect

Prefabs, resources, tickets, and notes reference each other. Properties shows the graph. Context survives the weekend.

How the pieces fit

A note can mention a Prefab. That Prefab can sit on a ticket. That ticket can own a Task Note. Annotations jump you to source. Console captures keep the stack trace next to the investigation.

Idea / discovery
Note Unity objects Resources
Annotations Console capture Daily Note
Kanban ticket Task Note

That chain is the product, not a pile of isolated documents.

Built for people who ship in Unity

  • Stay in the Editor

    Open from Tools → DivinityCodes → Nexum. Writing, planning, and project context never require a browser tab.

  • Drag the real thing

    Drop Prefabs, GameObjects, materials, and files onto a note or a board. Click later and you are back on the asset.

  • Files on disk

    Notes and boards live in a workspace folder. You keep the memory; Nexum keeps the connections.

  • Fast local memory

    Nexum does not replace your entire project-management stack. It gives you a Unity-native place for the work around the work.

Start where the question is

  • What is Nexum?

    The idea, the pieces, and who it is for.

  • Quick Start

    Get it from the Asset Store, open the window, write a note, drop a Prefab.

  • Writing Core

    Markdown, wiki links, callouts, and live editing.

  • Kanban

    Tickets that can carry notes, Unity context, and a Task Note.

  • Annotations

    Turn TODO and FIXME into an inbox you can act on.

  • Workflows

    Investigation, console capture, daily rhythm, asset docs.

The next time you return, the context is still there

Add Nexum to your Unity project, write the first note, and attach the Prefab you are actually looking at.

Get Nexum on the Asset Store Read the Quick Start